7/15/2023 0 Comments Insurgency sandstorm xbox review![]() An unexpected factor is the sound design, an example of glorious excess and attention to detail. In the throes of a gunfight, Sandstorm mesmerises. ![]() Even the freshest-faced rookies can follow the clear objective markers and shoot bad guys along the way. But it avoids the temptation of complex game modes or unwieldy, ‘true’ simulation gunplay. Typical concessions are out of the window, sure. Or have the opposite happen to you.īut Sandstorm is surprisingly easy to get into despite appearances to the contrary. With skill and a heaping of luck, you could wipe out an entire enemy squad in seconds. This stripped-back design – along with a blazing TTK, or time-to-kill – makes for thrillingly unpredictable firefights. It takes practice to learn who’s friend and foe, too, and in the meantime you’ll be an unpopular tester of Sandstorm’s friendly fire. Muzzle flash, for instance, is typically a trivial effect in shooters. All you have to rely on is your sense and intuition. No killfeed, no kill cams, no ammo count. New World Interactive have strived for an immersive experience. Whereas the modes are familiar to any shooter fan, Sandstorm sets itself apart with its mechanics. There isn’t a stinker in the bunch you’d groan at every time it pops up in rotation. All three modes are enjoyable and well designed. It’s a case of quality over quantity here. Skirmish is a similar deal but with a weapon cache for each team to protect. Firefight is a scramble over three objectives, with the twist that respawns only occur when one is captured. Push is, comically, Rush – a sequential attackers vs defenders objective capture. All three feature Battlefield-style objectives with a big pinch of Counter-Strike for good measure. Sandstorm offers three modes: Push, Firefight and Skirmish. Can a new contender make its mark on a battlefield embroiled in pink unicorn rifles, microtransactions and flossing?įor anyone yearning a return to the basics of satisfying, tactical combat, yes – I believe it can. Of course, seated in the trenches of a battle royale onslaught, classic multiplayer first-person shooters aren’t so common these days outside of the big IPs. Why would I waste a slot I could fill with something that spits bullets or blows things up? But in Sandstorm, that stuff matters. Typically, when it comes to tactical perks and equipment, I ain’t interested. It’s also telling of its strategic depth. This is just one of many memorable scenarios I’ve experienced in Insurgency Sandstorm. We pelt through, bullets clanging off of cars and street lamps but leaving us unscathed. The smoke that billows out is tremendous, a thick wall of protective smog. I volley it to the right flank, and a squadmate does the same. Next spawn, I swap my incendiary for a smoke. We keep throwing ourselves at the objective but snipers are fortified at seemingly every window, picking us off as soon as we leave cover. An impassable ravine of a street lies between us and an insurgent stronghold.
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